Ebook {Epub PDF} From Barbie to Mortal Kombat: Gender and Computer Games by Justine Cassell






















Ten years after the groundbreaking From Barbie to Mortal Kombat highlighted the ways gender stereotyping and related social and economic issues permeate digital game play, the number of women and girl gamers has risen considerably. Despite this, gender disparities remain in gaming. The contributors to From Barbie® to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as industry seeks to build the girl market. They describe and analyze the games currently on the market and propose tactical approaches for avoiding the stereotypes that dominate most toy store aisles/5(11). The "Mortal Kombat" that this young man refers to is a classic example of a top-selling game in the fighting category--perhaps the example of what computer games have been. In "Mortal Kombat," the player uses his warrior skills and powers to kill each of eleven opponents, so .


Henry Jenkins is Provost's Professor of Communication, Journalism and Cinematic Arts at the Annenberg School for Communication, University of Southern California. He is the coeditor of From Barbie to Mortal Kombat: Gender and Computer Games (MIT Press, ). From Barbie® to Mortal Kombat.: Justine Cassell, Henry Jenkins. MIT Press, - Social Science - pages. 7 Reviews. Girls and computer games—and the movement to overcome the stereotyping that dominates the toy aisles. Many parents worry about the influence of video games on their children's lives. Get this from a library! From Barbie to Mortal Kombat: gender and computer games. [Justine Cassell; Henry Jenkins;] -- "Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it.


Paperback, pages. Published February 28th by MIT Press (first published ) More Details Original Title. From Barbie® to Mortal Kombat: Gender and Computer Games. ISBN. (ISBN ) Edition Language. English. He is the coeditor of From Barbie to Mortal Kombat: Gender and Computer Games (MIT Press, ). Endorsements [A]n imaginative, original, and complex volume that crystallizes feminist dilemmas regarding the origin and persistence of gender roles. Justine M. Cassell (born Ma) is an American professor and researcher interested in human-human conversation, human-computer interaction, and storytelling. Since August she has been on the faculty of the Carnegie Mellon Human Computer Interaction Institute and the Language Technologies Institute, with courtesy appointments in Psychology, and the Center for Neural Bases of.

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